Game prototype submission for the Ubisoft Montreal competition. The game featured two entirely unique texture variants for the environment, which changed as you play. Given 11 weeks to produce a playable prototype, I worked with amazing Co-Artist Breanna Diodati (https://kasahaise.artstation.com/) to produce virtually all art assets. My work primarily focused on 3D environment, 2D assets, and concepting, but I also assisted when necessary in character and animation.
Promotional trailer
Title art for "Night" portion of gameplay. Animations by Breanna Diodati.
Title art for "Light" portion of gameplay. Animations by Breanna Diodati.